Jolke de Jonge

Graphics Programmer
I am a passionate graphics programmer who loves to create stunning visuals and optimize performance.
Projects Extra Information
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6 Code Projects

1 Years Experience

4 Code Languages

My Projects

Planet project image

Planet Renderer (Personal Project)

WIPC/C++DirectX 12Custom Renderer

This project is currently under construction. an in-progress custom engine designed for rendering (almost) real-sized planets. Utilizing DirectX 12, I've established the graphics pipeline and incorporated various techniques, including Quad-tree for generating planet vertices and uses the Hull shader (Tessellation shader) for finer details

Rayracer project image

Raytracer (School Project)

C/C++CPUWhitted-style

This project is a CPU-based Whitted-style raytracer, handling all ray calculations and associated math. It includes key features such as a BVH, Multithreading, and SIMD implementation.

Water plugin Image

Water Plugin Unreal (Personal Project)

C/C++Unreal EngineCompute Shader

This is a plugin I created for the game 'Method of Loci.' Its purpose is to simulate water ripples when a character walks through it.

Wombat engine project image

Wombat Engine (School Project)

C/C++DirectX 12PS5 GraphicsCustom Engine

This custom engine, developed by a small team, is aimed at creating a Quake-style FPS engine. As part of the project, we had to design and develop a small game using this engine. The game runs on both PS5 and on windows.

Qade plugin image

Qade Plugin (Personal Project)

C/C++Slate Unreal EngineTool

A Quest And Dialogue Editor plugin for the Unreal Engine 5. This is a project that I and 2 other students from Breda university of Applied Science

Alice project image

Alice Game (School Project)

WIPC/C++ Blueprinting Unreal EngineTeam Project

This project is currently under construction. This project is a school year long project where we work with a team on this game. More detail will come later.

Extra Information

Skills

Code Languages

  • C++
  • C#
  • JS
  • PHP

Graphics API

  • DirectX 12
  • PS5 Api
  • OpenGL
  • Vulkan

Other

  • Teamwork
  • Unreal Engine
  • Dutch (Native)

Experience

Work experience

  • Intern at HELLO BUURMAN

Degree's

  • Breda University of Applied Science (Bachelor)
  • Grafish Lyceum Rotterdam (MBO)